The official competitive rivalry league for GTA 6. Ranked 1v1, 2v2, and 3v3, a real RP ladder, and a leaderboard that means something — play from the site or from Discord, whichever you're already in.
Every finished ranked match as it happens. Tap any name for their full player page, with record, RP curve and a share card.
The best players and the strongest clans right now.
Seven tiers. The last one is a position, not a number — only 50 people hold it at once.







Everything below is already built and running — not a roadmap, a working league. Queue, teams, and match results all work from the site or from Discord.
1v1, 2v2, and 3v3, all automatic. Queue up, get matched, play it out.
Beat a stronger opponent, earn more. Beat a weaker one, earn less.
Real rosters with dedicated voice channels and permanently reserved names.
Screenshot proof, a player vote, and a staff-reviewed dispute process.
Register your platform once. Your match room shows who you're playing with.
Ruby isn't a number you grind to. Only the top 50 hold it.
Make a clan, invite your squad, and climb the ladder together. Every win counts for the name on your tag.
What's live today is the foundation. Here's what we're building toward.
The goal isn't a Discord server with a leaderboard — it's a proper competitive ecosystem. Organised seasons with real stakes, tournaments that people actually prepare for, and prize pools backing them so placing high means something beyond a number next to your name.
That means broadcasted finals, team identities worth building, and a ladder credible enough that the top of it is a genuine achievement. We're starting with the ranked infrastructure because everything else has to be built on top of a system people trust.
Long term, we want to run matches on our own infrastructure — a dedicated server built for competitive play, on whatever the GTA 6 equivalent of FiveM turns out to be.
That unlocks the things a public lobby never can: custom competitive rulesets, purpose-built maps and modes, proper anti-cheat, and match recording so results verify themselves instead of relying on screenshots. It's the difference between organising matches and actually hosting them.
GTA 6 releases on November 19, 2026. Season 1 starts with GTA 6 Online: everyone begins at Bronze, ranks are earned the hard way, and Ruby stays reserved for the top 50. PlayStation and Xbox queue from day one (PC opens with the PC release of GTA 6).
Bronze through Ruby stays 100% skill-based, no matter what tier you're on.