Built and running — before GTA 6 even launches

Compete. Climb.
Dominate.

The official competitive rivalry league for GTA 6. Ranked 1v1, 2v2, and 3v3, a real RP ladder, and a leaderboard that means something — play from the site or from Discord, whichever you're already in.

Ruby rank badge
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The System

Six Systems. One League.

Everything below is already built and running — not a roadmap, a working league. Queue, teams, and match results all work from the site or from Discord.

01 — Queue

Ranked Matchmaking

1v1, 2v2, and 3v3, all automatic. Queue up, get matched, play it out.

02 — Climb

RP That Means Something

Beat a stronger opponent, earn more. Beat a weaker one, earn less.

03 — Squad Up

Invite-Only Teams

Real rosters with dedicated voice channels and permanently reserved names.

04 — Prove It

Verified Results

Screenshot proof, a player vote, and a staff-reviewed dispute process.

05 — Connect

Cross-Platform Squading

Register your platform once. Your match room shows who you're playing with.

06 — Rise

A Leaderboard That's Earned

Ruby isn't a number you grind to. Only the top 50 hold it.

The Ladder

Bronze To Ruby

Seven tiers. The last one is a position, not a number — only 50 people hold it at once.

Bronze
Bronze
0 RP
Silver
Silver
5,000
Gold
Gold
15,000
Diamond
Diamond
35,000
Jade
Jade
50,000
Amethyst
Amethyst
70,000
Ruby
Ruby
Top 50
Where This Is Going

The Long Game

What's live today is the foundation. Here's what we're building toward.

01

The Biggest Competitive Scene In GTA 6

The goal isn't a Discord server with a leaderboard — it's a proper competitive ecosystem. Organised seasons with real stakes, tournaments that people actually prepare for, and prize pools backing them so placing high means something beyond a number next to your name.

That means broadcasted finals, team identities worth building, and a ladder credible enough that the top of it is a genuine achievement. We're starting with the ranked infrastructure because everything else has to be built on top of a system people trust.

02

Our Own Dedicated Servers

Long term, we want to run matches on our own infrastructure — a dedicated server built for competitive play, on whatever the GTA 6 equivalent of FiveM turns out to be.

That unlocks the things a public lobby never can: custom competitive rulesets, purpose-built maps and modes, proper anti-cheat, and match recording so results verify themselves instead of relying on screenshots. It's the difference between organising matches and actually hosting them.

Right now we're in Season 0 — the Open Beta, played on GTA 5 so PC can join in too. RP gains are turned up to roughly triple the normal rate, so the whole ladder is climbable inside 48 hours — that changes with Season 1, when gains drop back down and Diamond becomes a real grind. Season 1 starts with the release of GTA 6 Online — ranks reset and everyone starts level. Everyone who plays Season 0 keeps a permanent Beta Tester role and badge, proof you were here before anyone else.

Support the League

Funds The Project. Doesn't Buy Rank.

Bronze through Ruby stays 100% skill-based, no matter what tier you're on.

Associate
$3 /mo
  • Supporter role + color
  • Name in #supporters
  • Early announcements
  • 1 custom item if modding ships
Made Member
$7 /mo
  • Everything in Associate
  • Distinct badge
  • Supporters-only channel
  • Vote on non-ranked features
Capo
$15 /mo
  • Everything in Made Member
  • Beta access to bot features
  • Leaderboard badge
  • Free tournament entry
The Don
$30 /mo
  • Everything in Capo
  • Direct roadmap input
  • Founding recognition, forever
  • 3 custom items + FiveM perks