The official competitive rivalry league for GTA 6. Ranked 1v1, 2v2, and 3v3, a real RP ladder, and a leaderboard that means something — play from the site or from Discord, whichever you're already in.
Everything below is already built and running — not a roadmap, a working league. Queue, teams, and match results all work from the site or from Discord.
1v1, 2v2, and 3v3, all automatic. Queue up, get matched, play it out.
Beat a stronger opponent, earn more. Beat a weaker one, earn less.
Real rosters with dedicated voice channels and permanently reserved names.
Screenshot proof, a player vote, and a staff-reviewed dispute process.
Register your platform once. Your match room shows who you're playing with.
Ruby isn't a number you grind to. Only the top 50 hold it.
Seven tiers. The last one is a position, not a number — only 50 people hold it at once.







What's live today is the foundation. Here's what we're building toward.
The goal isn't a Discord server with a leaderboard — it's a proper competitive ecosystem. Organised seasons with real stakes, tournaments that people actually prepare for, and prize pools backing them so placing high means something beyond a number next to your name.
That means broadcasted finals, team identities worth building, and a ladder credible enough that the top of it is a genuine achievement. We're starting with the ranked infrastructure because everything else has to be built on top of a system people trust.
Long term, we want to run matches on our own infrastructure — a dedicated server built for competitive play, on whatever the GTA 6 equivalent of FiveM turns out to be.
That unlocks the things a public lobby never can: custom competitive rulesets, purpose-built maps and modes, proper anti-cheat, and match recording so results verify themselves instead of relying on screenshots. It's the difference between organising matches and actually hosting them.
Right now we're in Season 0 — the Open Beta, played on GTA 5 so PC can join in too. RP gains are turned up to roughly triple the normal rate, so the whole ladder is climbable inside 48 hours — that changes with Season 1, when gains drop back down and Diamond becomes a real grind. Season 1 starts with the release of GTA 6 Online — ranks reset and everyone starts level. Everyone who plays Season 0 keeps a permanent Beta Tester role and badge, proof you were here before anyone else.
Bronze through Ruby stays 100% skill-based, no matter what tier you're on.